I think I did the best I could with this park. Fortress was cramped, ugly, and depressing, Pokey Park didn’t had enough change, which was mostly my fault, but also nothing really could change. My least favorite parks were Fun Fortress, Pokey Park, and Magic Quarters. Question is: is it too packed? And I think Sprightly Park is a big win because not only did I overcome the 250,000$ loan, but I mixed in a modern flare while still keeping the grace of the old rides. Bazaar really makes use of the theme and turns a large desert plot into a sprawling amusement park. The coasters are high class and colorful, with different and intricate designs for each ride. Airfield has really transformed the whole map, making the runway into a mall, such as Washington DC. These parks turned out the best of the parks in the group because of both ride designs and overall theme. My favorite parks in this group were Amenity Airfield, Bumbly Bazaar, and Sprightly Park. Nevertheless, these are my favorites from the group. Parks like Bazaar and Quarters were messy, I had trouble spacing everything out, and they just aren’t high class parks. The others were interesting but either they just didn’t sparkle like some previous parks, or they weren’t bad enough to be in the bad list. The only really good one is Amenity Airfield and the only one I didn’t like was Fun Fortress. It was really hard to pick top and bottom parks for this group because everything in this park was so mid range. These lessons will come in handy when I reach more difficult parks in the silver and gold groups. But now that I’ve battled Amenity Airfield, Magic Quarters, and Sprightly Park, I understand that it’s not a bad thing, it’s just a different thing, and you have to approach your money in a different way than you would in a pay-to-ride park. I think the game has thrown some curveballs at me this group, gotten me out of my comfort zone, because when I looked at this group and saw how many pay-to-enter parks there were, I was dreading it. It’s taught me things like “pay-to-enter parks are not the end of the world” and “many rides can fit into very small spaces” and lastly “a 250,000$ loan isn’t going to make you bankrupt if you work with it right”. The last 9-park group was a learning curve for me. Roller Coaster Tycoon Classic: Amethyst Group Roller Coaster Tycoon Classic Whispering Cliffs Amethyst Group Blog I finished with 8 rides including 2 coasters. The objective here was complicated but I’ll have to do it in a few of these Amethyst parks, but the Cliffs were easy to decorate in the end. I basically put as many rides in as I could without it being too cluttered. Those are gone now, because I like for parks to be more realistic. I basically just built a bunch of giant coasters that dropped off the cliff then went in and out of the cliff. I don’t get how a park value determines itself or why it fluctuates in such a dramatic manner. This is a horrible map because of this, and for some reason most of the pathways are in the middle of the strip so you usually have to move it to build anything. Am I wrong? Either way the only land you have here is this tiny tiny strip going from one end of the map the the other.
#Roller coaster tycoon 1 increase park value Pc#
Ok so I could’ve sworn that on the pc version you could purchase more land than what was given to you. Roller Coaster Tycoon Classic: Whispering Cliffs